OmniHuman 2.0

Animate a portrait into a talking, singing lip-sync video.

Playground
APIPricing
~223.42s
Example output

OmniHuman 2.0: Audio-Driven Talking and Singing Avatars (Image to Video)

What is OmniHuman 2.0?

OmniHuman 2.0 is ByteDance's audio-driven avatar model. Give it one still portrait and an audio track — speech or song — plus an optional text prompt, and it generates a video of that person performing your recording. Unlike text-to-video, the performance is anchored to your exact audio, so the mouth, expression, and gestures follow what is actually said or sung. Because it animates any single image rather than a pre-trained digital twin, it is fast for new characters and works on stylized subjects, not just photoreal faces.

Key Features

  • Tight lip-sync for both speech and singing from one image plus one audio file.
  • Expressive, meaning-aware performance: facial emotion and upper-body gestures track the content and prosody of the audio, not just its rhythm.
  • Prompt-driven cinematic camera movement — pans, push-ins, and orbits while the character performs.
  • Optional text prompt for scene, motion, and camera in English, Chinese, Japanese, Korean, Spanish, and Indonesian.
  • Long audio support: 4–32s on /v1, up to 112s on /v2; the video is exactly as long as the driving audio.

Best Use Cases

Turn one photo and a voiceover into a talking head without a shoot: spokesperson clips, product explainers, and course narration. It suits AI filmmakers patching in a single line of dialogue or a close-up performance beat, singers and lyric videos built from a portrait, virtual influencers and recurring brand characters, and multilingual localizations of the same script. In testing, a portrait plus a short recording reliably produced lip-synced speech, a believable singing performance, and a prompt-controlled camera move.

Prompt Tips and Output Quality

Use a clear, front-facing portrait with a closed mouth for the cleanest sync. Keep the prompt about scene, mood, and camera — never the words, which come from your audio. Name a camera move (orbit, push-in, pan) to get it. For singing, feed a vocal-forward track; instrumental-only audio produces little mouth motion. Tested output showed tight lip-sync, natural expression shifts, and hands rising into frame, with no gross teeth or hair artifacts.